20.12.2016, 17:42
Actually there are ideas, but not the best, If you sure that when anticheat in not connected, everything happens normally.
If the code for which there is a crash is somewhere in your gm, then you can comment on some of its parts. As soon as the compiler stops falling, the problem will be somewhere in the area under the comments. Therefore, narrowing the area you can fairly accurately understand where the problem is.
What specific weapons suspects as rapid fire?
And about anti-weapon hack. Do you notice false alarms only on spawn, as you said earlier, or is it also occurs at another time?
Does it the same with anti-health hack?
If the code for which there is a crash is somewhere in your gm, then you can comment on some of its parts. As soon as the compiler stops falling, the problem will be somewhere in the area under the comments. Therefore, narrowing the area you can fairly accurately understand where the problem is.
Quote:
Seems quite stable except rapid fire and NOP, I'm glad you keep improving it after so long time, congratulations.
+9 reps @Edit: I'm getting false positive for weapon cheats, hope you fix that, it's annoying as fuck. |
And about anti-weapon hack. Do you notice false alarms only on spawn, as you said earlier, or is it also occurs at another time?
Does it the same with anti-health hack?