Minigames Server
#6

As the ex-scripter of MG, the creator of Games League game-mode, i've only found it to be sufficient to have no restarts, that was the core of the GL gamemode.
it doesn't restart and uses a scheme of (game1.amx, game2.amx..) for filterscripts, with editable classes/real time map changing. I had too much trouble achieving such stability,but i've got it to be stable after so much debugging and such crap, i've got around 20 maps made by Zezima, and the games would just be made by including an include which i named (gl-connector-.inc-) in the map source and this include had around 30~ useful functions to get any map included into the main core in a matter of minutes such as:
SetGameType
SetGameTime
EnableMapMarkers(0/1)
And it also redirects normal samp funcs. as AddPlayerClass and such stuff to be connected to the main core,
it was a fun experience but i haven't put it online, just a full proof-of-concept made laying around with bunch of working games.

edit: for real, i just passed 150 post count, that shouldn't have happened. Jesus...
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Messages In This Thread
Minigames Server - by JaKe Elite - 17.12.2016, 20:29
Re: Minigames Server - by SickAttack - 17.12.2016, 21:30
Re: Minigames Server - by Logic_ - 18.12.2016, 05:13
Re: Minigames Server - by SickAttack - 18.12.2016, 07:07
Re: Minigames Server - by JaKe Elite - 18.12.2016, 09:52
Re: Minigames Server - by xo - 18.12.2016, 10:26
Re: Minigames Server - by JaKe Elite - 19.12.2016, 11:37
Re: Minigames Server - by SickAttack - 19.12.2016, 14:04
Re: Minigames Server - by Vince - 20.12.2016, 10:16
Re: Minigames Server - by SickAttack - 20.12.2016, 11:32

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