Minigames Server
#1

So I have been scripting Minigames Server lately and it's going well so far.

Today I wanna ask y'all how would you implement your own minigames server, Like how is it going to work?
I have seen two Mini-Games/Mini-Missions server and so far they are owned by one team, I used to play there (they are my inspiration, really, no competition bruh)

* This is the way how I scripted my own minigames server ;

Code:
- Create a minigames gamemode, the file name is their assigned gameID (for instance, SFTDM is 1.pwn)
- Run a timer which checks if the round has ended
- If the round has ended, CallRemoteFunction EndGame will be called (the parameter is the current gameid).
- EndGame from Filterscript with the gameid parameter (for instance SFTDM is finished, Parkour = 2.pwn is next)
- A filterscript which manages the admin/vip commands, User Account System+ and Game Change phase
All of the scripts are linked to each other (with an additional custom include+)

So what do you think?

Note; My method uses the RCON command changemode
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Messages In This Thread
Minigames Server - by JaKe Elite - 17.12.2016, 20:29
Re: Minigames Server - by SickAttack - 17.12.2016, 21:30
Re: Minigames Server - by Logic_ - 18.12.2016, 05:13
Re: Minigames Server - by SickAttack - 18.12.2016, 07:07
Re: Minigames Server - by JaKe Elite - 18.12.2016, 09:52
Re: Minigames Server - by xo - 18.12.2016, 10:26
Re: Minigames Server - by JaKe Elite - 19.12.2016, 11:37
Re: Minigames Server - by SickAttack - 19.12.2016, 14:04
Re: Minigames Server - by Vince - 20.12.2016, 10:16
Re: Minigames Server - by SickAttack - 20.12.2016, 11:32

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