15.12.2016, 13:23
I didn't assume my suggestion takes priority over more urgent fixes. Razvan pretty much nailed it - even though it can be done with current features right now, but my suggestion would reduce a lot of the overhead associated with implementing said stuff. Before MoveObject was implemented, you could have also argued that moving an object was possible with a timer or OnPlayerUpdate. A native implementation just makes life so mich easier and reduces overall complexity by a huge amount. Same holds true for my suggestion. I can't really tell if making OnPlayerTakeDamage negate damage when returning 0 is much work, but that slight change has a huge impact.