14.12.2016, 21:41
Quote:
It can be done with the current features, so I say no to this one. There's a lot of other important things to take care of first.
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YSF/SKY method might do the trick by constantly setting player hp to a very high value, but it has an ugly downside: clients cant use custom huds because the reported health isn't the real one. Also, ysf being a mem hacking based plugin isn't very comfortable, since client-server communication can change anytime.
So, why all this overhead when gta sa engine supports internally entity invulnerability?