Weapon Bug
#2

Actually, that's not a bug.
Here, i make a code if you want to set player armed weapon to player last weapon.
Код:
stock Test_GivePlayerWeapon(playerid, weaponid, ammo) // Hook GivePlayerWeapon function
{
	SetTimerEx("SetPlayerWeapon", 0, false, "dd", playerid, GetPlayerWeapon(playerid)); // Make a timer to set player armed weapon back to last weapon
	return GivePlayerWeapon(playerid, weaponid, ammo);
}
#if defined _ALS_GivePlayerWeapon
	#undef GivePlayerWeapon
#else
	#define _ALS_GivePlayerWeapon
#endif

#define GivePlayerWeapon Test_GivePlayerWeapon

forward SetPlayerWeapon(playerid, weaponid);
public SetPlayerWeapon(playerid, weaponid)
{
	SetPlayerArmedWeapon(playerid, weaponid);
	return 1;
}
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Messages In This Thread
Weapon Bug - by SpaceRP - 13.12.2016, 10:38
Re: Weapon Bug - by X337 - 13.12.2016, 11:09
Re: Weapon Bug - by SpaceRP - 13.12.2016, 12:46
Re: Weapon Bug - by SpaceRP - 14.12.2016, 14:03
Re: Weapon Bug - by SpaceRP - 24.12.2016, 20:12
Re: Weapon Bug - by Sew_Sumi - 25.12.2016, 00:25
Re: Weapon Bug - by SpaceRP - 25.12.2016, 15:46
Re: Weapon Bug - by Sew_Sumi - 26.12.2016, 03:58

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