09.12.2016, 14:00
Quote:
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public OnGameModeInit()
{ PortaoExSF = CreateDynamicObject(980, -1531.3978271484, 482.25979614258, 8.9530792236328, 0, 0, 359.9997558593 ;portaoexercito = CreateDynamicObject(3095, 214.04198, 1875.08801, 11.78340, 0.00000, 90.00000, 90.11101); portaoexercito2 = CreateDynamicObject(5422, 96.79881, 1920.85046, 19.14695, 0.00000, 0.00000, 0.00000); // entrada pela frente portaoexercito3 = CreateDynamicObject(3095, 70.31149, 1818.79272, 27.88861, 0.00000, 90.64000, 179.49922); // rampa para carros CreateDynamicObject(5822, -1311.8383789063, 484.17300415039, 12.087057113647, 0.00000, 0.00000, 92.85986328125);//Exercito Escada CreateDynamicObject(2922, 96.68641, 1918.55676, 18.76052, 0.00000, 0.00000, 267.06409); //botгo pra entrar CreateDynamicObject(2922, 96.68218, 1923.04626, 18.75073, 0.00000, 0.00000, 89.36685); //botгo pra entrar helibase = AddStaticVehicle(487,227.3833000,1909.5813000,18.1 735000,0.0000000,235,234); //Maverick new objetobaseheli = CreateObject(3280,0,0,-1000,0,0,0,100); AttachObjectToVehicle(objetobaseheli, helibase, -1.875000,2.475000,-1.125000,0.000000,0.000000,0.000000); // : new objetobaseheli2 = CreateObject(3280,0,0,-1000,0,0,0,100); AttachObjectToVehicle(objetobaseheli2, helibase, -1.875000,0.899999,-1.125000,0.000000,0.000000,0.000000); // : new objetobaseheli3 = CreateObject(3280,0,0,-1000,0,0,0,100); AttachObjectToVehicle(objetobaseheli3, helibase, -1.875000,-0.674999,-1.125000,0.000000,0.000000,0.000000); //radar for(new i = 0; i < MAX_PLAYERS; ++i) { gPlayerMarker[i] = INVALID_OBJECT_ID; } |


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