Sync Time [HELP]
#9

Quote:
Originally Posted by Don Correlli
In the timer i guess?
Where...?

Код:
#include <a_samp>
#include <core>
#include <float>


public OnFilterScriptInit()
{
	new var0 = 0, var1 = 0;
	function25C(var0, var1);
	printf("\nVirtual Time: %02d:%02d\n", var0, var1);
	SetTimer("SyncVirtualTime", 120000, true);
	return 0;
}

public OnPlayerSpawn(playerid)
{
	new var0 = 0, var1 = 0;
	TogglePlayerClock(playerid, true);
	function25C(var0, var1);
	SetPlayerTime(playerid, var0, var1);
	return 0;
}

forward SyncVirtualTime();
public SyncVirtualTime()
{
	new var0 = 0, var1 = 0;
	function25C(var0, var1);
	for(new var2 = 0; var2 < 4; var2++)
	{
		if(IsPlayerConnected(var2))
		{
			SetPlayerTime(var2, var0, var1);
		}
	}
	return 0;
}

function25C(&arg0, &arg1)
{
	new var0 = 0, var1 = 0, var2 = 0;
	gettime(var0, var1, var2);
	new var3 = var2 + (var0 * 24 * 60) + (var1 * 60);
	var3 = var3 % 1440;
	arg1 = var3 % 60;
	arg0 = (var3 - arg1) / 60;
	return 0;
}
Edit: I try make this about 2 mouths, and you give it now, but i need know how make the weather and done, is cause i have server drift
Reply


Messages In This Thread
Sync Time [HELP] - by _ERO_ - 27.08.2009, 21:24
Re: Sync Time [HELP] - by Correlli - 27.08.2009, 21:30
Re: Sync Time [HELP] - by _ERO_ - 27.08.2009, 21:34
Re: Sync Time [HELP] - by Correlli - 27.08.2009, 21:43
Re: Sync Time [HELP] - by _ERO_ - 27.08.2009, 22:07
Re: Sync Time [HELP] - by Correlli - 27.08.2009, 22:12
Re: Sync Time [HELP] - by _ERO_ - 27.08.2009, 22:14
Re: Sync Time [HELP] - by Correlli - 27.08.2009, 22:15
Re: Sync Time [HELP] - by _ERO_ - 27.08.2009, 22:17
Re: Sync Time [HELP] - by Correlli - 27.08.2009, 22:20

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