Using y_dialog with y_inline hangs the normal ShowPlayerDialogs
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Originally Posted by Konstantinos
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Can you debug it? In the hooked OnDialogResponse, print the dialogid and add print messages to see where it stops.
The log for /testcmd from previous code is:

Dialog_OnDialogResponse called: 0 5617 1 0 Test1 (playerid dialogid response listitem inputtext)
Dialog_OnDialogResponse called: 0 5618 1 -1
*** YSI Error: Dialog ID 5617 already in use
Dialog_OnDialogResponse called: 0 5617 1 1 Test2
*** YSI Error: Dialog ID 5618 already in use
Dialog_OnDialogResponse called: 0 5618 1 -1
*** YSI Error: Dialog ID 5617 already in use
aDialog_OnDialogResponse called: 0 5617 1 4 Test4
*** YSI Error: Dialog ID 5618 already in use
Dialog_OnDialogResponse called: 0 5618 1 -1
*** YSI Error: Dialog ID 5617 already in use
Dialog_OnDialogResponse called: 0 5617 1 0 Test1
*** YSI Error: Dialog ID 5618 already in use
Dialog_OnDialogResponse called: 0 5618 1 -1


The hell, how is it in use?
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