Using y_dialog with y_inline hangs the normal ShowPlayerDialogs
#6

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Originally Posted by Konstantinos
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Looking at the code, the size of YSI_g_sDialogPlayers and YSI_g_sDialogMasters arrays is 2000 and you used 5000 as a dialogid. Keep it below that limit instead of increasing MAX_DIALOGS and it will fix the run time error.
Is it safe to make this bigger? I'd have to change a lot of things since i have 100 dialogids reserved for a set of things like

car dealer 100-200
car tuning 200-300
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