19.11.2016, 16:32
The parameter to support streamer objects would be useful in visibility functions (without the need to use IsDynamicObjectOnPlayerScreen, which would be optional if the programmer only wants to perform X functions with those objects).
Then if support_streamer_objects is true, streamer objects would be part of the
IsPlayerAttacking would be basically when a user performs the attack animation (with or without white weapons).
Code:
bool:IsVehicleOnPlayerScreen(playerid,vehicleid,Float:rx=INVALID_ROTATION,Float:rz=INVALID_ROTATION,Float:vrx=VERTICAL_CAMERA_RADIUS,Float:vrz=HORIZONTAL_CAMERA_RADIUS,bool:testLOS=true,bool:testVW=true,bool:support_streamer_objects = false) ... Other functions "screen..."
IsPlayerAttacking would be basically when a user performs the attack animation (with or without white weapons).