Server Crashed - Warning LOGS
#3

Код HTML:
stock nearByMessage(playerid, color, string[], Float: Distance3 = 20.0) {
	new
	    Float: nbCoords[3];

	GetPlayerPos(playerid, nbCoords[0], nbCoords[1], nbCoords[2]);

	foreach(Player, i) {
	    if(PlayerData[i][pStatus] >= 1) {
	        if(IsPlayerInRangeOfPoint(i, Distance3, nbCoords[0], nbCoords[1], nbCoords[2]) && (GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid))) {
				SendClientMessage(i, color, string);
			}
	    }
	}

	return 1;
}
I don't think that is the issue because i am using it on the entire script.
Reply


Messages In This Thread
Server Crashed - Warning LOGS - by Nin9r - 17.11.2016, 20:58
Re: Server Crashed - Warning LOGS - by Yaa - 17.11.2016, 21:02
Re: Server Crashed - Warning LOGS - by Nin9r - 17.11.2016, 21:05
Re: Server Crashed - Warning LOGS - by Pearson - 17.11.2016, 21:31
Re: Server Crashed - Warning LOGS - by SyS - 17.11.2016, 23:47
Re: Server Crashed - Warning LOGS - by Nin9r - 18.11.2016, 07:45
Re: Server Crashed - Warning LOGS - by Sew_Sumi - 18.11.2016, 08:34
Re: Server Crashed - Warning LOGS - by Nin9r - 18.11.2016, 12:37
Re: Server Crashed - Warning LOGS - by Sew_Sumi - 18.11.2016, 15:36

Forum Jump:


Users browsing this thread: 4 Guest(s)