Cheat engine & Dialogs
#10

You can simply validate the inputtext before using it, I assume you use something like PlayerInv[playerid][0]="Water" or maybe inv item indexes, simply validate it like !strcmp(PlayerInv[playerid][listitem],inputtext)
or something similar, I have no idea how your inv is coded.

They simply change inputtext, they have no access to anything else.
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Messages In This Thread
Cheat engine & Dialogs - by Naruto_Emilio - 09.11.2016, 19:17
Re: Cheat engine & Dialogs [+4 REP] - by SickAttack - 09.11.2016, 20:00
Re: Cheat engine & Dialogs [+4 REP] - by Naruto_Emilio - 09.11.2016, 20:03
Re: Cheat engine & Dialogs [+4 REP] - by SickAttack - 09.11.2016, 20:04
Re: Cheat engine & Dialogs [+4 REP] - by Naruto_Emilio - 12.11.2016, 18:54
Re: Cheat engine & Dialogs [+4 REP] - by Micko123 - 12.11.2016, 19:00
Re: Cheat engine & Dialogs [+4 REP] - by MikeB - 13.11.2016, 02:09
Re: Cheat engine & Dialogs [+4 REP] - by Threshold - 13.11.2016, 06:04
Re: Cheat engine & Dialogs [+4 REP] - by Naruto_Emilio - 14.11.2016, 19:39
Re: Cheat engine & Dialogs [+4 REP] - by PrO.GameR - 14.11.2016, 20:01
Re: Cheat engine & Dialogs [+4 REP] - by Threshold - 15.11.2016, 09:39
Re: Cheat engine & Dialogs [+4 REP] - by Micko123 - 15.11.2016, 10:06
Re: Cheat engine & Dialogs - by TwinkiDaBoss - 15.11.2016, 13:05
Re: Cheat engine & Dialogs - by Threshold - 15.11.2016, 22:30
Re: Cheat engine & Dialogs - by SickAttack - 15.11.2016, 22:44

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