14.11.2016, 20:01
You can simply validate the inputtext before using it, I assume you use something like PlayerInv[playerid][0]="Water" or maybe inv item indexes, simply validate it like !strcmp(PlayerInv[playerid][listitem],inputtext)
or something similar, I have no idea how your inv is coded.
They simply change inputtext, they have no access to anything else.
or something similar, I have no idea how your inv is coded.
They simply change inputtext, they have no access to anything else.