09.11.2016, 15:49
I'm a bit afraid that with this code, you would kill protection against OnPlayerWeaponShot invalid position crash.
If no, then sorry. I even didn't had enough time to check everything.
pawn Код:
#define FLOAT_INFINITY (Float:0x7F800000)
SetSyncBounds(-FLOAT_INFINITY, FLOAT_INFINITY, -FLOAT_INFINITY, FLOAT_INFINITY);