09.11.2016, 06:16
Код:
LockGangVehicle(family, carid, type) { if(!IsValidVehicle(vehicleid)) // Check if vehicle is valid / created return; new v = GetGangVehicle(family, carid); if(FamilyVehicleInfo[family][v][fvId] == carid && type == 2) { LockStatus[carid] = 1; vehicle_lock_doors(carid); } } UnLockGangVehicle(family, carid, type) { if(!IsValidVehicle(vehicleid)) // Check if vehicle is valid / created return; new v = GetGangVehicle(family, carid); if(FamilyVehicleInfo[family][v][fvId] == carid && type == 2) { LockStatus[carid] = 0; vehicle_unlock_doors(carid); } }