08.11.2016, 17:46
Quote:
You should check if CPU usage for that core spikes to 100%. If that happens it's probably an infinite loop of some sort. Note that the SA-MP server is single threaded so if you have a quadcore it will show up as 25% for the package.
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During a half crash, the connections to all players are lost. The server either stops calling OnPlayerUpdate or so, but the server still functions from IRC, however it's not accessible.
With an update frequency of 1 second, the peaks would be at 99% every 3 second, continuously. _/\_____/\_____/\____/\______/\______
something like that.
Thanks for informing me. But how can this cause the server to drop all the connections? is it ending up too far behind the "real clock" that it's not keeping up with it's tasks?