03.11.2016, 22:03
Quote:
I would love to see some kind of shift more towards an RPG or any softer Roleplay based gamemode, with for example fun (weekly/daily) missions (maybe unlocked by talking to NPC's?), or other fun activities which can be played as if it were singleplayer.
This allows for a nice mixture between roleplaying and personal goals/achievements to work on when the server is relatively quite, or when you don't feel like hardcore roleplaying. This will keep the game just a little more interesting in the long run |
Of course you are totally right. Generic roleplay gets boring fast and that's exactly why we added farming and wildlife. Deers give materials for crafting and cattle as well. This allows players to progress their account as well as offer more advantages for their character. I was thinking of adding capturable settlements by posses or even players, just something to give players a drive to put effort into the game.
I will also see what I can do with your suggestion as this was exactly a subject I brought up with a friend earlier today.
EDIT: we also have a custom date system which was made especially for this; events and planned roleplaying scenes. Also we have NPC actors that serve as props but they can do exactly what you want by adding simple types.