Adding textdraw when player connects
#3

Quote:
Originally Posted by Jelly23
Посмотреть сообщение
After creating them, you gotta show them by using PlayerTextDrawShow, and no, they are just created under OnPlayerConnect, doesn't mean they will show up.
Код:
    new PlayerText:TDEditor_PTD[MAX_PLAYERS][4];

	TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 319.200073, 73.520034, "Loguetown");
	PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.697600, 3.237692);
	PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 2);
	PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1963817217);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 1);
	PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 1);
	PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
	PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 0);
	PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 1);

	TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 317.600097, 107.866683, "A_Fresh_Experience");
	PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.500000, 2.092803);
	PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 2);
	PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1973270273);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 1);
	PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 1);
	PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
	PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 0);
	PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 1);

	TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 375.999969, 45.488937, "");
	PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 118.000000, 132.000000);
	PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
	PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
	PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
	PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 0);
	PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 5);
	PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
	PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][2], 595);
	PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][2], -20.000000, 0.000000, -50.000000, 0.200000);
	PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][2], 1, 1);

	TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 158.999923, 62.413387, "");
	PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 84.000000, 103.000000);
	PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
	PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
	PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
	PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 0);
	PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 5);
	PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
	PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][3], 484);
	PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][3], -30.000000, 0.000000, 63.000000, 0.200000);
	PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][3], 1, 1);
	
	PlayerTextDrawShow(playerid, TDEditor_PTD);
Код:
	PlayerTextDrawShow(playerid, TDEditor_PTD);
gives an "argument type mismatch (argument 2)" error when compiling.
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Messages In This Thread
Adding textdraw when player connects - by Sublime - 03.11.2016, 09:41
Re: Adding textdraw when player connects - by Jelly23 - 03.11.2016, 09:43
Re: Adding textdraw when player connects - by Sublime - 03.11.2016, 15:07
Re: Adding textdraw when player connects - by Jelly23 - 03.11.2016, 15:11
Re: Adding textdraw when player connects - by NeXoR - 03.11.2016, 15:24
Re: Adding textdraw when player connects - by Jelly23 - 03.11.2016, 15:39
Re: Adding textdraw when player connects - by Sublime - 03.11.2016, 16:16
Re: Adding textdraw when player connects - by Jelly23 - 03.11.2016, 16:22
Re: Adding textdraw when player connects - by Sublime - 03.11.2016, 16:30
Re: Adding textdraw when player connects - by Jelly23 - 03.11.2016, 16:38

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