VirtualWorld
#8

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Originally Posted by Nero_3D
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No, because the playerid is unique to every player and the + 1 prevents from joining the default world (0)
I would also consider adding an offset, for example:

#define UNIQUE_WORLD_OFFSET 10000

And you use what Nero stated + this.

This is only necessary (well useful) if you already use some virtual worlds.
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Messages In This Thread
VirtualWorld - by Micko123 - 02.11.2016, 19:54
Re: VirtualWorld - by Nero_3D - 02.11.2016, 19:59
Re: VirtualWorld - by ChristolisTV - 02.11.2016, 19:59
Re: VirtualWorld - by Micko123 - 02.11.2016, 20:29
Re: VirtualWorld - by oMa37 - 02.11.2016, 21:01
Re: VirtualWorld - by Nero_3D - 02.11.2016, 21:21
Re: VirtualWorld - by Micko123 - 03.11.2016, 07:29
Re: VirtualWorld - by CXdur - 03.11.2016, 12:38

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