Players count + IsPlayerIsRangeOfPointh
#1

Hello Goodnight.

I have a problem regarding the players count a minigame, and the use of IsPlayerIsRangeOfPointh.

COUNTING PLAYERS:
The problem I have with this code, is that I have it configured to count the players who are in a particular minigame. But the bug appears when a player is disconnected, being inside a minigame, and is there where the bug occurs, and when I entered the same minigame, and get out, get -1.
And uh I tried to put the remainder Player in OnPlayerDisconnect but not solved.

Code:


Код HTML:
if(EsSniper[playerid] == 1)
    {
    EsSniper[playerid] = 0;
    Members[TEAM_SJ]--;
    format(Entrada1, sizeof(Entrada1), "{00FF00}SJ: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_SJ]);
    MensajeJuego(COLOR_GREEN, Entrada1);
    }
    if(EsJester[playerid] == 1)
    {
    EsJester[playerid] = 0;
    Members[TEAM_SJ]--;
    format(Entrada2, sizeof(Entrada2), "{00FF00}SJ: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_SJ]);
    MensajeJuego(COLOR_GREEN, Entrada2);
    }
    if(EstaEnDesmadre[playerid] == 1)
    {
    EstaEnDesmadre[playerid] = 0;
    Members[TEAM_DM]--;
    format(Entrada1, sizeof(Entrada1), "{00FF00}DM: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_DM]);
    MensajeJuego(COLOR_GREEN, Entrada1);
    }
    if(EsAtacante[playerid] == 1)
    {
    EsAtacante[playerid] = 0;
    Members[TEAM_OP7]--;
    format(Entrada2, sizeof(Entrada2), "{00FF00}OP7: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_OP7]);
    MensajeJuego(COLOR_GREEN, Entrada2);
    }
    if(EsDefensor[playerid] == 1)
    {
    EsDefensor[playerid] = 0;
    Members[TEAM_OP7]--;
    format(Entrada1, sizeof(Entrada2), "{00FF00}OP7: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_OP7]);
    MensajeJuego(COLOR_GREEN, Entrada2);
    }
    if(EsAleman[playerid] == 1)
    {
    EsAleman[playerid] = 0;
    Members[TEAM_COD]--;
    format(Entrada2, sizeof(Entrada2), "{00FF00}COD: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_COD]);
    MensajeJuego(COLOR_GREEN, Entrada2);
    }
    if(EsUrss[playerid] == 1)
    {
    EsUrss[playerid] = 0;
    Members[TEAM_COD]--;
    format(Entrada2, sizeof(Entrada2), "{00FF00}COD: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_COD]);
    MensajeJuego(COLOR_GREEN, Entrada2);
    }
    if(EsCapitalista[playerid] == 1)
    {
    EsCapitalista[playerid] = 0;
    Members[TEAM_BT]--;
    format(Entrada2, sizeof(Entrada2), "{00FF00}BT: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_BT]);
    MensajeJuego(COLOR_GREEN, Entrada2);
    }
    if(EsComunista[playerid] == 1)
    {
    EsComunista[playerid] = 0;
    Members[TEAM_BT]--;
    format(Entrada1, sizeof(Entrada1), "{00FF00}BT: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_BT]);
    MensajeJuego(COLOR_GREEN, Entrada1);
    }
    if(EsPolicia[playerid] == 1)
    {
    EsPolicia[playerid] = 0;
    Members[TEAM_CS]--;
    format(Entrada2, sizeof(Entrada2), "{00FF00}CS: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_CS]);
    MensajeJuego(COLOR_GREEN, Entrada2);
    }
    if(EsTerrorista[playerid] == 1)
    {
    EsTerrorista[playerid] = 0;
    Members[TEAM_CS]--;
    format(Entrada1, sizeof(Entrada1), "{00FF00}CS: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_CS]);
    MensajeJuego(COLOR_GREEN, Entrada1);
    }
    if(EstaEnSniper[playerid] == 1)
    {
    EstaEnSniper[playerid] = 0;
    Members[TEAM_SS]--;
    format(Entrada2, sizeof(Entrada2), "{00FF00}SS: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_SS]);
    MensajeJuego(COLOR_GREEN, Entrada2);
    }
    if(EstaEnRecortada[playerid] == 1)
    {
    EstaEnRecortada[playerid] = 0;
    Members[TEAM_JRW]--;
    format(Entrada1, sizeof(Entrada1), "{00FF00}JRW: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_JRW]);
    MensajeJuego(COLOR_GREEN, Entrada1);
    }
    if(EstaEnD1[playerid] == 1)
    {
    EstaEnD1[playerid] = 0;
    Members[TEAM_D1]--;
    format(Entrada2, sizeof(Entrada2), "{00FF00}DM1: %s saliу. [Jugadores: %d]", PlayerName2(playerid),Members[TEAM_D1]);
    MensajeJuego(COLOR_GREEN, Entrada2);
    }
IsPlayerIsRangeOfPointh
The problem with this variable is that when a player want that near a vehicle an textdraw appears, and when you leave, disappear TextDraw, but not working properly, here the code:
Код HTML:
public EstaCerca(playerid)
{
    new Float:vehx, Float:vehy, Float:vehz;
    new vehicleid = GetPlayerVehicleID(playerid);
    GetVehiclePos(vehicleid, vehx, vehy, vehz);
    if(IsPlayerInRangeOfPoint(playerid, 7.0, vehx, vehy, vehz))
    {
        new StringV[100];
        format(StringV, sizeof(StringV), "Variable");
        TextDrawSetString(TXD, StringV);
     }
    return 1;

OnPlayerSpawn(playerid)
{
if(EstaCerca(playerid))
    {
    TextDrawShowForPlayer(playerid, TXD);
    } else { TextDrawHideForPlayer(playerid, TXD);
    return 1; }
return 1;
}
}
If anyone knows how to fix it, before hand I am very grateful
PD: Sorry for my English.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 4 Guest(s)