AI? zombie path problem
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Originally Posted by Misiur
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A* algorithm might be helpful, where another zombie makes its tile and tiles surrounding it really high cost. I don't know if there's A* for PAWN library available though, ****** doesn't return much.
A* is planned to be implemented in FCNPC: see this issue on GitHub.
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AI? zombie path problem - by jamesbond007 - 15.10.2016, 20:29
Re: AI? zombie path problem - by Misiur - 15.10.2016, 21:57
Re: AI? zombie path problem - by Freaksken - 15.10.2016, 22:04

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