25.08.2009, 15:36
I'm feeling generous today 
Should work, I think (untested).

pawn Код:
// Defines
new TeamPlayers[Number_Of_Teams],
gTeam[MAX_PLAYERS];
// OnPlayerRequestClass
gTeam[playerid] = classid;
// OnPlayerRequestSpawn
if(TeamPlayers[gTeam[playerid] >= Max_Team_Members)
{
SendClientMessage(playerid, RED, "This team is full.");
return 0;
}
// OnPlayerSpawn
TeamPlayers[gTeam[playerid]]++;
// OnPlayerDeath
TeamPlayers[gTeam[playerid]]--;