14.10.2016, 12:20
Well, to explain your problem:
When INGAME ammo is NOT equal with the SAVED ammo, then Kick(playerid).
When you got this line out, you told your gamemode not to check for ammo. Try to find out how the ammo is saved and in what file/path.
Quote:
|
ammo != PlayerInfo[playerid][pWeaponAmmo][GetWeaponSlot(playerid)] |
When you got this line out, you told your gamemode not to check for ammo. Try to find out how the ammo is saved and in what file/path.

