13.10.2016, 12:21
Did you use TextDrawTextSize at all? You need to use that to define a clickable area.
And yes, code would be appreciated if you really want this issue resolved.
Quote:
Originally Posted by SA-MP Wiki
TextDrawSetSelectable or PlayerTextDrawSetSelectable MUST be used first, to allow a textdraw to be selectable.
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Quote:
Originally Posted by SA-MP Wiki
It is the TEXT which will be highlighted when hovered over, NOT the box (if one is shown).
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Quote:
Originally Posted by SA-MP Wiki
Use (Player)TextDrawTextSize to define the clickable area.
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