Textdraw's conflicting with each other..
#9

Did you use TextDrawTextSize at all? You need to use that to define a clickable area.

Quote:
Originally Posted by SA-MP Wiki
TextDrawSetSelectable or PlayerTextDrawSetSelectable MUST be used first, to allow a textdraw to be selectable.
Quote:
Originally Posted by SA-MP Wiki
It is the TEXT which will be highlighted when hovered over, NOT the box (if one is shown).
Quote:
Originally Posted by SA-MP Wiki
Use (Player)TextDrawTextSize to define the clickable area.
And yes, code would be appreciated if you really want this issue resolved.
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Messages In This Thread
Textdraw's conflicting with each other.. - by StrikerZ - 13.10.2016, 08:49
Re: Textdraw's conflicting with each other.. - by Logic_ - 13.10.2016, 09:08
Re: Textdraw's conflicting with each other.. - by StrikerZ - 13.10.2016, 09:42
Re: Textdraw's conflicting with each other.. - by Runn3R - 13.10.2016, 11:04
Re: Textdraw's conflicting with each other.. - by StrikerZ - 13.10.2016, 11:11
Re: Textdraw's conflicting with each other.. - by Runn3R - 13.10.2016, 11:18
Re: Textdraw's conflicting with each other.. - by StrikerZ - 13.10.2016, 11:22
Re: Textdraw's conflicting with each other.. - by Mencent - 13.10.2016, 11:55
Re: Textdraw's conflicting with each other.. - by Threshold - 13.10.2016, 12:21
Re: Textdraw's conflicting with each other.. - by StrikerZ - 13.10.2016, 12:30

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