OnPlayerWeaponShoot
#8

So i can do like that?

Код:
new bool:Shootedd[ MAX_PLAYERS ];
OnPlayerWeaponShoot( ... )
{
Shootedd[ playerid ] = true;
}

OnPlayerTakeDamage( ...)
{
   if( Shootedd[ playerid ] == false )
{
   if( weapon == (all weapons can fire, callonplayerweaponshoot)
{
   Kick(playerid);
} 
}
else
{
Shootedd[ playerid ] = false;
}
}
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Messages In This Thread
OnPlayerWeaponShoot - by MerryDeer - 12.10.2016, 09:00
Re: OnPlayerWeaponShoot - by SyS - 12.10.2016, 09:05
Re: OnPlayerWeaponShoot - by MerryDeer - 12.10.2016, 10:13
Re: OnPlayerWeaponShoot - by SyS - 12.10.2016, 10:19
Re: OnPlayerWeaponShoot - by MerryDeer - 12.10.2016, 10:24
Re: OnPlayerWeaponShoot - by SyS - 12.10.2016, 10:27
Re: OnPlayerWeaponShoot - by IceBilizard - 12.10.2016, 10:45
Re: OnPlayerWeaponShoot - by MerryDeer - 12.10.2016, 10:49
Re: OnPlayerWeaponShoot - by SyS - 12.10.2016, 10:54
Re: OnPlayerWeaponShoot - by MerryDeer - 12.10.2016, 11:02

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