Change player skin without remove his currently animation ?
#9

Quote:

lockx If set to 0, the player is returned to their old X coordinate once the animation is complete (for animations that move the player such as walking). 1 will not return them to their old position.

I think you're right about the wall thing, so you may need to use a combination of SetPlayerPos, SetPlayerFacingAngle, SetTimerEx etc. So you get teleported at the end of the animation, and you'll just have to mess with it until it works fluently.

And that kinda ruins the illusion SickAttack, lol.
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