12.10.2016, 04:39
Information
OnPlayerDisconnect is called even when a player crashes, you must be using the reasons to control data is saved and removed.
Where in OnPlayerDisconnect have you placed ClearJob( playerid ); ?
Also you might have not stored the correct ID for the vehicle when they crash?
OnPlayerDisconnect is called even when a player crashes, you must be using the reasons to control data is saved and removed.
Where in OnPlayerDisconnect have you placed ClearJob( playerid ); ?
Also you might have not stored the correct ID for the vehicle when they crash?