08.10.2016, 17:57
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Last edited by Freaksken; 17/04/2017 at 10:02 PM.
)
FCNPC Boss 1.0.3
Changes:
Other notes:
Changes:
- Internal: Better strcpy function (by ZiGGi).
- Internal: Better GetTickCount overflow fix (by ZiGGi).
- Fixed useFightStyle default value to be conform with FCNPC (true to false).
- Added WOW_GetBossAllowNPCTargets and WOW_SetBossAllowNPCTargets which defaults to false.
- Renamed WOW_GetBossNPCID and WOW_GetBossIDFromPlayerID to be conform with samp naming conventions.
- Added WOW_GetBossPlayerID which is an alias for WOW_GetBossNPCID.
- Added WOW_IsEncounterStarted and WOW_StopEncounter.
Other notes:
- Special thanks to ZiGGi for the fixes. Credits updated.
- I think I have found a better (and more neutral) name for this include: FCNPC Extended. Everything will be prefixed with FCNPCEX_ instead of WOW_. Let me know what you think.
- I am working on the aggro/threat feature, that will allow the NPC to switch targets during combat.
- I am also working on a Single-Player-Like mission that can be played in a party of 2-4 players. Here's a sneak peak of the unfinished mission: Screenshots and Videos thread. There are still some small bugs in this first chapter.

