07.10.2016, 19:11
You want to add something like this:
Because you haven't gone into detail about exactly what you wanted, this is as close as i could get to what I believe you wanted.
Код:
public OnPlayerDeath( playerid, killerid, reason )
{
if( playerid != INVALID_PLAYER_ID && killerid != INVALID_PLAYER_ID )
{
if( GetPlayerWantedLevel( playerid ) > 0 ) // They are a wanted player
{
PlayerData[ killerid ][ cScore ]++; // Replace the PlayerData with whatever your enum is
/* Update Player Total Score ( Maybe this is what you meant ? ) */
SetPlayerScore( playerid, PlayerData[ killerid ][ cScore ] + PlayerData[ killerid ][ rScore ] ); // Not sure if you wanted to add the points together to form the total score?
}
}
return 1;
}

