Would you play a roleplay server if it required you to download a modpack?
#1

Hey guys,

Me and a couple of others have been playing around with the idea of distributing a custom modpack (.img and .txd) with our in-the-works roleplay server.

Some of the ways we're thinking of using it is:
  • Custom content to improve the gamemode. For example, a plastic-wrapped generic car model to attach to the car transporters.
  • Developing interiors or allowing players to develop interiors in Sims 3 (as the textures match SA quite nicely), and then exporting it to DF and adding it to the server.
  • Custom images/textures for textdraws for a better user interface
We've found a way to make these available without requiring players to re-download the whole gta3.img or replacing any existing models/content - so it would literally be additive, and it wouldn't interfere with your game on any server but ours.

The way I was thinking of distributing it is to have a publicly hosted SVN repository and to give players the choice of either using a custom .NET app that periodically polls the SVN repo and pulls in any updates, or for the security conscious they could manually checkout the repo.

I realise however this is a pretty contentious issue for many - so my question is: how many of you would be willing to download a pack to play a roleplay server if it was a game changing experience, bearing in mind that games like ArmA have required this for years and if you're joining a roleplay server there's the whole bullshit portal process to go through anyway.

Thanks for any feedback in advance - whether it's positive or negative.
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