04.10.2016, 02:28
Hey guys,
How would one detect a projectile fired from a rhino that then hits a custom(CreateDynamicObject) object.
Is it possible?, how would one go about it?
In the past I've done it with camera vectors, inrange detection and keystate(key fire).. but it's not consistent enough for me, I need something else!
Any help is greatly appreciated.
How would one detect a projectile fired from a rhino that then hits a custom(CreateDynamicObject) object.
Is it possible?, how would one go about it?
In the past I've done it with camera vectors, inrange detection and keystate(key fire).. but it's not consistent enough for me, I need something else!
Any help is greatly appreciated.