Problem with sscanf
#7

Even if I do ( /setlevel 5 2 ) to set's the player with the id 5 to level 2 It gives me the Client Message that's assigned to if(sscanf(params, "ui", targetid, level)) return SendClientMessage(playerid, 0xFF0000, "USAGE: /setlevel (playerid)(level)"); )
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Messages In This Thread
Problem with sscanf - by Eoussama - 03.10.2016, 16:20
Re: Problem with sscanf - by Konstantinos - 03.10.2016, 16:22
Re: Problem with sscanf - by Eoussama - 03.10.2016, 17:06
Re: Problem with sscanf - by Eoussama - 03.10.2016, 17:31
Re: Problem with sscanf - by Konstantinos - 03.10.2016, 18:26
Re: Problem with sscanf - by Eoussama - 03.10.2016, 18:28
Re: Problem with sscanf - by Eoussama - 03.10.2016, 18:39
Re: Problem with sscanf - by Eoussama - 03.10.2016, 21:57

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