03.10.2016, 18:39
Even if I do ( /setlevel 5 2 ) to set's the player with the id 5 to level 2 It gives me the Client Message that's assigned to if(sscanf(params, "ui", targetid, level)) return SendClientMessage(playerid, 0xFF0000, "USAGE: /setlevel (playerid)(level)"); )