01.10.2016, 21:01
Okay, then put this:
in OnPlayerUpdate and test it
Код:
if(gCheckPlayerWeapon(playerid, putweaponidhere)) //put the id of the weapon that you desire { SetPlayerAttachedObject(playerid, 4,349,1,-0.102073, -0.200483, 0.094914, 15.186383, 61.980533, 357.054473); }