21.09.2016, 16:55
pawn Код:
new Float: armour, Float:Health;
GetPlayerArmour(playerid, armour);
GetPlayerHealth(playerid, Health);
new Float: newam, Float: newam2;
newam = armour;
newam2 = Health;
if(armour > 0)
{
if(weaponid == 22) SetPlayerArmour(playerid, newam-15);//m4
if(weaponid == 31) SetPlayerArmour(playerid, newam-25);//m4
if(weaponid == 30) SetPlayerArmour(playerid, newam-20);//ak
if(weaponid == 34) SetPlayerArmour(playerid, newam-90);//sniper
if(weaponid == 29) SetPlayerArmour(playerid, newam-20);//mp5
if(weaponid == 24) SetPlayerArmour(playerid, newam-30);//deagle
if(weaponid == 4) SetPlayerArmour(playerid, newam-35);//knife
if(weaponid == 26) SetPlayerArmour(playerid, newam-25);
}
This is under OnPlayerTakeDamage.
