14.09.2016, 18:12
Yes i reset player variables onplayerconnect, but what if 0 playerid connect and after 5 seconds call onplayerdisconnect with playerid 0 with old player disconnecting, so it's get bugged. Or this never happin? just it's possible when player connecting onplayerconnect get call, and during ddos, lagg or other shit, onplayerdisconnect was delay to call, and it calls?