If /foodsearch doesn't find item, set wait timer (TIMER HELP)
#3

Code:
CMD:foodsearch(playerid,params[])
{
	if(IsPlayerInRangeOfPoint(playerid, 50, 375.962463,-65.816848,1001.507812) || IsPlayerInRangeOfPoint(playerid, 50, 369.579528,-4.487294,1001.858886) || IsPlayerInRangeOfPoint(playerid, 50, 373.825653,-117.270904,1001.499511))
	{
  	if(Hungry[playerid] > 5)
		{
                      if(GetPVarInt(playerid,"food_timer") > gettime()) retrun SendClientMessage(playerid,-1,"TRY TATER"):
		    new rand = randomEx(1,3); //please verify this gives a 50/50 chance :)
			if(rand == 1)
			{
			    SendClientMessage(playerid, COLOR_WHITE, "You find some food behind the counter and begin to eat it.");
				SendClientMessage(playerid, COLOR_WHITE, "You are no longer hungry!");
		  		ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,1,1);
	            PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			    Hungry[playerid] = 0;
                            
			}
			else
			{
			    SendClientMessage(playerid, COLOR_WHITE, "You did not find any food inside this store! Try again later!");
//I want to set a timer here, so the player won't be able to use /foodsearch again for a certain amount of time...Preferably about 5 minutes
			}
                        SetPVarInt(playerid,"food_timer",gettime()+300);
		}
		else
		{
		    SendClientMessage(playerid, COLOR_WHITE, "You are not hungry. You do not need to eat!");
		}
	}
	else
	{
	    SendClientMessage(playerid, COLOR_WHITE, "You can only search for food inside a Clucking Bell, Pizza Stack or Burger Shot!");
	}
	return 1;
}
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