If /foodsearch doesn't find item, set wait timer (TIMER HELP)
#1

Hey,

I'm currently working on my own hunger system..

I've never really used timers before and I'm a little confused at the moment. If someone could help me out, I'd appreciate it alot!

pawn Code:
stock randomEx(min, max)
{
    new rand = random(max-min)+min;
    return rand;
}

CMD:foodsearch(playerid,params[])
{
    if(IsPlayerInRangeOfPoint(playerid, 50, 375.962463,-65.816848,1001.507812) || IsPlayerInRangeOfPoint(playerid, 50, 369.579528,-4.487294,1001.858886) || IsPlayerInRangeOfPoint(playerid, 50, 373.825653,-117.270904,1001.499511))
    {
    if(Hungry[playerid] > 5)
        {
            new rand = randomEx(1,3); //please verify this gives a 50/50 chance :)
            if(rand == 1)
            {
                SendClientMessage(playerid, COLOR_WHITE, "You find some food behind the counter and begin to eat it.");
                SendClientMessage(playerid, COLOR_WHITE, "You are no longer hungry!");
                ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,1,1);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                Hungry[playerid] = 0;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "You did not find any food inside this store! Try again later!");
//I want to set a timer here, so the player won't be able to use /foodsearch again for a certain amount of time...Preferably about 5 minutes
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "You are not hungry. You do not need to eat!");
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_WHITE, "You can only search for food inside a Clucking Bell, Pizza Stack or Burger Shot!");
    }
    return 1;
}
When a player fails to find food using /foodsearch (also please verify I've made it a 50/50 chance in finding food), i want them to be unable to execute the command again for about 5 minutes.

Any help is greatly appreciated. Thank you!
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