Job Caego-loader Crash
#3

Quote:
Originally Posted by Rufio
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Can you show us the KeyStateChange command of this system?
Quote:

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PlayerData[playerid][pTutorial] || PlayerData[playerid][pHospital] != -1 || !IsPlayerSpawned(playerid) || PlayerData[playerid][pCuffed] || PlayerData[playerid][pInjured])
return 0;

if (GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CUFFED && newkeys & KEY_JUMP && !(oldkeys & KEY_JUMP))
ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff", 4.0, 0, 1, 1, 0, 0, 1);

if (newkeys & KEY_CROUCH && IsPlayerInAnyVehicle(playerid))
{
cmd_ouvrir(playerid, "\1");
}
if (newkeys & KEY_CROUCH && IsPlayerInRangeOfPoint(playerid, 1.5, -226.4219, 1408.4594, 26.7734) && PlayerData[playerid][pTutorialStage] == 1)
{
DisablePlayerCheckpoint(playerid);

PlayerData[playerid][pTutorialStage] = 2;
SendClientMessage(playerid, COLOR_SERVER, "Appuyez 'N' pour ramasser n'importe quel objet.");
}
if (newkeys & KEY_YES && IsPlayerSpawned(playerid))
{
if (PlayerData[playerid][pJailTime] > 0)
return SendErrorMessage(playerid, "Vous ne pouvez pas ouvrir votre inventaire en prison.");

if (PlayerData[playerid][pCuffed] > 0 || GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CARRY)
return SendErrorMessage(playerid, "Vous ne pouvez pas ouvrir votre inventaire.");

OpenInventory(playerid);
}
if (newkeys & KEY_SPRINT && IsPlayerSpawned(playerid) && PlayerData[playerid][pLoopAnim])
{
ClearAnimations(playerid);
HidePlayerFooter(playerid);

PlayerData[playerid][pLoopAnim] = false;
}
if (newkeys & KEY_FIRE && PlayerData[playerid][pDrinking])
{
if (GetPlayerAnimationIndex(playerid) != 15 && GetPlayerAnimationIndex(playerid) != 16 && !PlayerData[playerid][pDrinkTime])
{
if (GetProgressBarValue(PlayerData[playerid][pDrinkBar]) <= 0.0)
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);

DestroyProgressBar(PlayerData[playerid][pDrinkBar]);
PlayerData[playerid][pDrinking] = 0;

SendServerMessage(playerid, "Vous avez fini de boire la bouteille.");
}
else
{
PlayerData[playerid][pDrinkTime] = 2;

switch (PlayerData[playerid][pDrinking])
{
case 1: PlayerData[playerid][pThirst] = (PlayerData[playerid][pThirst] + 5 >= 100) ? (100) : (PlayerData[playerid][pThirst] + 5);
case 2: PlayerData[playerid][pThirst] = (PlayerData[playerid][pThirst] + 5 >= 100) ? (100) : (PlayerData[playerid][pThirst] + 5);
}
SetProgressBarValue(PlayerData[playerid][pDrinkBar], GetProgressBarValue(PlayerData[playerid][pDrinkBar]) - 10.0);
UpdateProgressBar(PlayerData[playerid][pDrinkBar], playerid);
}
}
}
if (newkeys & KEY_FIRE && PlayerData[playerid][pMining] && IsPlayerNearMine(playerid))
{
if (PlayerData[playerid][pMineTime] > 0 || PlayerData[playerid][pMinedRock])
return 1;

new id = Job_NearestPoint(playerid);

if (id != -1)
{
PlayerData[playerid][pMineTime] = 1;
SetTimerEx("MineTime", 400, false, "d", playerid);

if (PlayerData[playerid][pMineCount] < 5)
{
PlayerData[playerid][pMineCount]++;

ApplyAnimation(playerid, "BASEBALL", "null", 4.0, 0, 1, 1, 0, 0, 1);
ApplyAnimation(playerid, "BASEBALL", "BAT_4", 4.0, 0, 1, 1, 0, 0, 1);
}
else
{
PlayerData[playerid][pMinedRock] = 1;
PlayerData[playerid][pMineCount] = 0;

RemovePlayerAttachedObject(playerid, 4);

ApplyAnimation(playerid, "BSKTBALL", "null", 4.0, 0, 1, 1, 0, 0, 1);
ApplyAnimation(playerid, "BSKTBALL", "BBALL_pickup", 4.0, 0, 1, 1, 0, 0, 1);

SetPlayerAttachedObject(playerid, 4, 2936, 5, 0.044377, 0.029049, 0.161334, 265.922912, 9.904896, 21.765972, 0.500000, 0.500000, 0.500000);
SendServerMessage(playerid, "Vous avez creusй un rocher. Remettre au marqueur.");

SetPlayerCheckpoint(playerid, JobData[id][jobDeliver][0], JobData[id][jobDeliver][1], JobData[id][jobDeliver][2], 2.5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
}
}
}
else if (newkeys & KEY_CTRL_BACK)
{
if (PlayerData[playerid][pUsedMagazine])
{
new weaponid = PlayerData[playerid][pHoldWeapon];

switch (weaponid)
{
case 22:
{
HoldWeapon(playerid, 0);
PlayerPlaySoundEx(playerid, 36401);

Inventory_Remove(playerid, "Colt 45");
PlayReloadAnimation(playerid, weaponid);

GiveWeaponToPlayer(playerid, weaponid, 17);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s dйtient sur l'arme et il le coqs.", ReturnName(playerid, 0));
}
case 24:
{
HoldWeapon(playerid, 0);
PlayerPlaySoundEx(playerid, 36401);

Inventory_Remove(playerid, "Desert Eagle");
PlayReloadAnimation(playerid, weaponid);

GiveWeaponToPlayer(playerid, weaponid, 7);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s dйtient sur l'arme et il le coqs.", ReturnName(playerid, 0));
}
case 25:
{
HoldWeapon(playerid, 0);
PlayerPlaySoundEx(playerid, 36401);

Inventory_Remove(playerid, "Shotgun");
PlayReloadAnimation(playerid, weaponid);

GiveWeaponToPlayer(playerid, weaponid, ;
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s dйtient sur l'arme et il le coqs.", ReturnName(playerid, 0));
}
case 28:
{
HoldWeapon(playerid, 0);
PlayerPlaySoundEx(playerid, 36401);

Inventory_Remove(playerid, "Micro SMG");
PlayReloadAnimation(playerid, weaponid);

GiveWeaponToPlayer(playerid, weaponid, 50);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s dйtient sur l'arme et il le coqs.", ReturnName(playerid, 0));
}
case 29:
{
HoldWeapon(playerid, 0);
PlayerPlaySoundEx(playerid, 36401);

Inventory_Remove(playerid, "MP5");
PlayReloadAnimation(playerid, weaponid);

GiveWeaponToPlayer(playerid, weaponid, 30);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s dйtient sur l'arme et il le coqs.", ReturnName(playerid, 0));
}
case 32:
{
HoldWeapon(playerid, 0);
PlayerPlaySoundEx(playerid, 36401);

Inventory_Remove(playerid, "Tec-9");
PlayReloadAnimation(playerid, weaponid);

GiveWeaponToPlayer(playerid, weaponid, 50);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s dйtient sur l'arme et il le coqs.", ReturnName(playerid, 0));
}
case 30:
{
HoldWeapon(playerid, 0);
PlayerPlaySoundEx(playerid, 36401);

Inventory_Remove(playerid, "AK-47");
PlayReloadAnimation(playerid, weaponid);

GiveWeaponToPlayer(playerid, weaponid, 30);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s dйtient sur l'arme et il le coqs.", ReturnName(playerid, 0));
}
case 33:
{
HoldWeapon(playerid, 0);
PlayerPlaySoundEx(playerid, 36401);

Inventory_Remove(playerid, "Rifle");
PlayReloadAnimation(playerid, weaponid);

GiveWeaponToPlayer(playerid, weaponid, 5);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s dйtient sur l'arme et il le coqs.", ReturnName(playerid, 0));
}
case 34:
{
HoldWeapon(playerid, 0);
PlayerPlaySoundEx(playerid, 36401);

Inventory_Remove(playerid, "Sniper");
PlayReloadAnimation(playerid, weaponid);

GiveWeaponToPlayer(playerid, weaponid, 5);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s dйtient sur l'arme et il le coqs.", ReturnName(playerid, 0));
}
}
return 1;
}
}
else if (newkeys & KEY_NO && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
static
string[320];

if (PlayerData[playerid][pTutorialStage] == 2 && IsPlayerInRangeOfPoint(playerid, 1.5, -226.4219, 1408.4594, 26.7734) && GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DUCK)
{
Inventory_Add(playerid, "Demo Soda", 1543);
DestroyPlayerObject(playerid, PlayerData[playerid][pTutorialObject]);

PlayerData[playerid][pTutorialStage] = 3;
SendClientMessage(playerid, COLOR_SERVER, "Appuyez sur 'Y' pour ouvrir votre inventaire et sйlectionnйe le soda.");
return 1;
}
if (PlayerData[playerid][pHoldWeapon] > 0)
{
if (PlayerData[playerid][pUsedMagazine])
Inventory_Add(playerid, "Magazine", 2039);

HoldWeapon(playerid, 0);
return SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s rйpudie son arme vide.", ReturnName(playerid, 0));
}
if (PlayerData[playerid][pLoadCrate])
{
for (new i = 1; i != MAX_VEHICLES; i ++) if (IsPlayerNearBoot(playerid, i))
{
if (!IsLoadableVehicle(i))
return SendErrorMessage(playerid, "Vous ne pouvez pas charger les cartons dans ce vйhicule.");

if (CoreVehicles[i][vehLoadType] != 0 && CoreVehicles[i][vehLoadType] != PlayerData[playerid][pLoadType])
return SendErrorMessage(playerid, "Le vehicule est dйja rйmplie par d'autres choses.");

if (CoreVehicles[i][vehLoads] >= 6)
return SendErrorMessage(playerid, "Le vehicule peut seulement cacher 6 cartons.");

CoreVehicles[i][vehLoads]++;
CoreVehicles[i][vehLoadType] = PlayerData[playerid][pLoadType];

ApplyAnimation(playerid, "porter", "dйposer", 4.0, 0, 0, 0, 0, 0);


if (CoreVehicles[i][vehLoads] == 6)
{
DisablePlayerCheckpoint(playerid);

if (PlayerData[playerid][pShipment] != -1)
{
PlayerData[playerid][pDeliverShipment] = 1;

SendServerMessage(playerid, "Vous avez chargй toutes les caisses. Tapez /decharger au marqueur.");
SetPlayerCheckpoint(playerid, BusinessData[PlayerData[playerid][pShipment]][bizDeliver][0], BusinessData[PlayerData[playerid][pShipment]][bizDeliver][1], BusinessData[PlayerData[playerid][pShipment]][bizDeliver][2], 3.0);
}
else switch (PlayerData[playerid][pLoadType])
{
case 1: SendServerMessage(playerid, "Vous avez dйcharger tout le stock. Tapez /decharger а n'importe quelle 24/7.");
case 2: SendServerMessage(playerid, "Vous avez dйcharger tout le stock. Tapez /decharger а n'importe quelle magasin d'armes.");
case 3: SendServerMessage(playerid, "Vous avez dйcharger tout le stock. Tapez /decharger а n'importe quelle magasin de vиtement.");
case 4: SendServerMessage(playerid, "Vous avez dйcharger tout le stock. Tapez /decharger а n'importe quelle fast food.");
case 5: SendServerMessage(playerid, "Vous avez dйcharger tout le stock. Tapez /decharger а n'importe quelle station d'essence .");
case 6: SendServerMessage(playerid, "Vous avez dйcharger tout le stock. Tapez /decharger а n'importe quelle magasin de meubles.");
}
PlayerData[playerid][pLoading] = 0;
PlayerData[playerid][pLoadType] = 0;
}
PlayerData[playerid][pLoadCrate] = 0;

RemovePlayerAttachedObject(playerid, 4);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);

return 1;
}
}
for (new i = 0; i != MAX_BACKPACKS; i ++) if (BackpackData[i][backpackExists] && !BackpackData[i][backpackPlayer] && IsPlayerInRangeOfPoint(playerid, 2.0, BackpackData[i][backpackPos][0], BackpackData[i][backpackPos][1], BackpackData[i][backpackPos][2])) {
return Backpack_Items(playerid, i);
}
if (PlayerData[playerid][pCarryTrash])
{
for (new i = 1; i != MAX_VEHICLES; i ++) if (GetVehicleModel(i) == 408 && IsPlayerNearBoot(playerid, i))
{
if (CoreVehicles[i][vehTrash] >= 10)
return SendErrorMessage(playerid, "Ce vйhicule ne peut plus tenir la corbeille (Limite: 10).");

CoreVehicles[i][vehTrash]++;

RemovePlayerAttachedObject(playerid, 4);


PlayerData[playerid][pCarryTrash] = 0;
break;
}
}

if (PlayerData[playerid][pCarryCrate] != -1)
{
for (new i = 1; i != MAX_VEHICLES; i ++) if (IsLoadableVehicle(i) && IsPlayerNearBoot(playerid, i))
{
if (GetVehicleCrates(i) >= GetMaxCrates(i))
return SendErrorMessage(playerid, "Ce vйhicule ne peut pas plus tenir des stocks (limit: %d).", GetMaxCrates(i));

CrateData[PlayerData[playerid][pCarryCrate]][crateVehicle] = i;
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);

RemovePlayerAttachedObject(playerid, 4);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s met le carton dans la(le) %s.", ReturnName(playerid, 0), ReturnVehicleName(i));

PlayerData[playerid][pCarryCrate] = -1;
ApplyAnimation(playerid, "CARRY", "putdwn", 4.0, 0, 0, 0, 0, 0);
break;
}
}
else if (GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DUCK)
{
new
count = 0,
id = Item_Nearest(playerid);

if (id != -1)
{
string = "";

for (new i = 0; i < MAX_DROPPED_ITEMS; i ++) if (count < MAX_LISTED_ITEMS && DroppedItems[i][droppedModel] && IsPlayerInRangeOfPoint(playerid, 1.5, DroppedItems[i][droppedPos][0], DroppedItems[i][droppedPos][1], DroppedItems[i][droppedPos][2]) && GetPlayerInterior(playerid) == DroppedItems[i][droppedInt] && GetPlayerVirtualWorld(playerid) == DroppedItems[i][droppedWorld]) {
NearestItems[playerid][count++] = i;

strcat(string, DroppedItems[i][droppedItem]);
strcat(string, "\n");
}
if (count == 1)
{
if (DroppedItems[id][droppedWeapon] != 0)
{
if (PlayerData[playerid][pPlayingHours] < 2)
return SendErrorMessage(playerid, "Vous devez avoir au moins deux heures de jeux.");

GiveWeaponToPlayer(playerid, DroppedItems[id][droppedWeapon], DroppedItems[id][droppedAmmo]);

Item_Delete(id);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s ramasse quelque chose de la terre", ReturnName(playerid, 0));
Log_Write("logs/droppick.txt", "[%s] %s a ramassй un %s.", ReturnDate(), ReturnName(playerid, 0), ReturnWeaponName(DroppedItems[id][droppedWeapon]));

}
else if (PickupItem(playerid, id))
{
format(string, sizeof(string), "~g~%s~w~ ajoute dans votre inventaire!", DroppedItems[id][droppedItem]);
ShowPlayerFooter(playerid, string);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s ramasse quelque chose de la terre", ReturnName(playerid, 0));
Log_Write("logs/droppick.txt", "[%s] %s a ramassй un \"%s\".", ReturnDate(), ReturnName(playerid, 0), DroppedItems[id][droppedItem]);
}
else
SendErrorMessage(playerid, "Vous n'avez plus de place dans votre inventaire.");
}
else Dialog_Show(playerid, PickupItems, DIALOG_STYLE_LIST, "Ramasser l'item", string, "Valider", "Annuler");
}
}
}
else if (newkeys & KEY_SECONDARY_ATTACK)
{
static
id = -1;

if ((id = Vendor_Nearest(playerid)) != -1)
{
switch (VendorData[id][vendorType])
{
case 1:
{
if (GetMoney(playerid) < 3)
return SendErrorMessage(playerid, "Vous devez avoir au moin 3 dollars.");

if (PlayerData[playerid][pVendorTime] > 0)
return SendErrorMessage(playerid, "S'il vous plaоt patientez avant d'acheter encore d'un distributeur а nouveau.");

if (Inventory_Count(playerid, "Cooked Burger") >= 5)
return SendErrorMessage(playerid, "Vous avez beaucoup d'humburger dans votre inventaire.");

id = Inventory_Add(playerid, "Cooked Burger", 2703);

if (id != -1)
{
PlayerData[playerid][pVendorTime] = 3;

GiveMoney(playerid, -3);
ApplyAnimation(playerid, "DEALER", "shop_pay", 4.0, 0, 0, 0, 0, 0);

SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s sort de l'argent de sa poche et achиte un burger..", ReturnName(playerid, 0));
ShowPlayerFooter(playerid, "Votre ~p~burger~w~ a ete ajouter dans votre inventaire.");
}
}
case 2:
{
if (GetMoney(playerid) < 2)
return SendErrorMessage(playerid, "Vous devez avoir au moin 2 dollars.");

if (PlayerData[playerid][pVendorTime] > 0)
return SendErrorMessage(playerid, "S'il vous plaоt patientez avant d'acheter encore d'un distributeur а nouveau.");

if (Inventory_Count(playerid, "Soda") >= 10)
return SendErrorMessage(playerid, "Vous avez beaucoup de Bouteille de soda dans votre inventaire.");

id = Inventory_Add(playerid, "Soda", 1543);

if (id != -1)
{
PlayerData[playerid][pVendorTime] = 3;

GiveMoney(playerid, -2);
ApplyAnimation(playerid, "VENDING", "VEND_USE", 4.0, 0, 0, 0, 0, 0);

SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s sort de l'argent de sa poche et achиte une Bouteille de Soda.", ReturnName(playerid, 0));
ShowPlayerFooter(playerid, "Votre ~p~soda~w~ a ete ajouter dans votre inventaire.");
}
}
}
}
if (PlayerData[playerid][pRangeBooth] != -1)
{
Booth_Leave(playerid);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s quitte le stand du tir.", ReturnName(playerid, 0));
}
else for (new i = 0; i < MAX_BOOTHS; i ++) if (!g_BoothUsed[i] && IsPlayerInRangeOfPoint(playerid, 1.5, arrBoothPositions[i][0], arrBoothPositions[i][1], arrBoothPositions[i][2]))
{
g_BoothUsed[i] = true;
PlayerData[playerid][pRangeBooth] = i;

UpdateWeapons(playerid);
ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid, 24, 15000);

Booth_Refresh(playerid);
PlayerTextDrawSetString(playerid, PlayerData[playerid][pTextdraws][81], "~b~Progression:~w~ 0/10");

PlayerTextDrawShow(playerid, PlayerData[playerid][pTextdraws][81]);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s est entrй au stand de tir.", ReturnName(playerid, 0));
return 1;
}
if (PlayerData[playerid][pTutorialStage] == 5 && IsPlayerInRangeOfPoint(playerid, 1.5, -228.8403, 1401.1831, 27.7656))
{
for (new i = 0; i < 100; i ++) {
SendClientMessage(playerid, -1, "");
}
SetDefaultSpawn(playerid);
Dialog_Show(playerid, TutorialConfirm, DIALOG_STYLE_MSGBOX, "tutoriel", "Voulez-vous voir un tuto du serveur ?", "Oui", "Non");
}
if (IsPlayerInRangeOfPoint(playerid, 2.5, -204.5334, -1735.3131, 675.7687) && PlayerData[playerid][pHospitalInt] != -1)
{
SetPlayerPos(playerid, arrHospitalSpawns[PlayerData[playerid][pHospitalInt]][0], arrHospitalSpawns[PlayerData[playerid][pHospitalInt]][1], arrHospitalSpawns[PlayerData[playerid][pHospitalInt]][2]);
SetPlayerFacingAngle(playerid, arrHospitalSpawns[PlayerData[playerid][pHospitalInt]][3]);

SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);

SetCameraBehindPlayer(playerid);
PlayerData[playerid][pHospitalInt] = -1;
}
else if (IsPlayerInRangeOfPoint(playerid, 2.5, 272.2939, 1388.8876, 11.1342))
{
SetPlayerPosEx(playerid, 1206.8619, -1314.3546, 797.0880);
SetPlayerFacingAngle(playerid, 270.0000);

SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, PRISON_WORLD);

SetCameraBehindPlayer(playerid);
}
else if (IsPlayerInRangeOfPoint(playerid, 2.5, 1206.8619, -1314.3546, 796.7880) && GetPlayerVirtualWorld(playerid) == PRISON_WORLD && !PlayerData[playerid][pJailTime])
{
if (PlayerData[playerid][pFreeze])
{
TogglePlayerControllable(playerid, 1);
KillTimer(PlayerData[playerid][pFreezeTimer]);
}
SetPlayerPos(playerid, 272.2939, 1388.8876, 11.1342);
SetPlayerFacingAngle(playerid, 270.0000);

SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);

SetCameraBehindPlayer(playerid);
}
else if (IsPlayerInRangeOfPoint(playerid, 2.5, 1211.1923, -1354.3439, 796.7456) && GetPlayerVirtualWorld(playerid) == PRISON_WORLD)
{
if (PlayerData[playerid][pFreeze])
{
TogglePlayerControllable(playerid, 1);
KillTimer(PlayerData[playerid][pFreezeTimer]);
}
SetPlayerPos(playerid, 201.8927, 1437.1788, 10.5950);
SetPlayerFacingAngle(playerid, 180.0000);

SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);

SetCameraBehindPlayer(playerid);
}
else if (IsPlayerInRangeOfPoint(playerid, 2.5, 201.8927, 1437.1788, 10.5950))
{
SetPlayerPosEx(playerid, 1211.1923, -1354.3439, 797.0456);
SetPlayerFacingAngle(playerid, 0.0000);

SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, PRISON_WORLD);

SetCameraBehindPlayer(playerid);
}
for (new i = 0; i < sizeof(arrHospitalSpawns); i ++) if (IsPlayerInRangeOfPoint(playerid, 3.0, arrHospitalSpawns[i][0], arrHospitalSpawns[i][1], arrHospitalSpawns[i][2]))
{
SetPlayerPos(playerid, -204.5648, -1736.1201, 675.7687);
SetPlayerFacingAngle(playerid, 180.0000);

SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, i + 5000);

SetCameraBehindPlayer(playerid);
PlayerData[playerid][pHospitalInt] = i;

return 1;
}
if ((id = Gate_Nearest(playerid)) != -1)
{
cmd_ouvrir(playerid, "\1");
}
if ((id = House_Nearest(playerid)) != -1)
{
if (HouseData[id][houseLocked] || HouseData[id][houseOwner] == 0)
return SendErrorMessage(playerid, "Vous ne pouvez pas entrer dans une maison verrouillйe.");

SetPlayerPos(playerid, HouseData[id][houseInt][0], HouseData[id][houseInt][1], HouseData[id][houseInt][2]);
SetPlayerFacingAngle(playerid, HouseData[id][houseInt][3]);

SetPlayerInterior(playerid, HouseData[id][houseInterior]);
SetPlayerVirtualWorld(playerid, HouseData[id][houseID] + 5000);

SetCameraBehindPlayer(playerid);
PlayerData[playerid][pHouse] = HouseData[id][houseID];
return 1;
}
if ((id = House_Inside(playerid)) != -1 && IsPlayerInRangeOfPoint(playerid, 2.5, HouseData[id][houseInt][0], HouseData[id][houseInt][1], HouseData[id][houseInt][2]))
{
SetPlayerPos(playerid, HouseData[id][housePos][0], HouseData[id][housePos][1], HouseData[id][housePos][2]);
SetPlayerFacingAngle(playerid, HouseData[id][housePos][3] - 180.0);

SetPlayerInterior(playerid, HouseData[id][houseExterior]);
SetPlayerVirtualWorld(playerid, HouseData[id][houseExteriorVW]);

SetCameraBehindPlayer(playerid);
PlayerData[playerid][pHouse] = -1;
return 1;
}
if ((id = Business_Nearest(playerid)) != -1)
{
if (BusinessData[id][bizLocked])
return SendErrorMessage(playerid, "Le magasin est fermer par le propriйtaire.");

if (PlayerData[playerid][pTask] && !PlayerData[playerid][pStoreTask])
{
PlayerData[playerid][pStoreTask] = 1;
Dialog_Show(playerid, ShowOnly, DIALOG_STYLE_MSGBOX, "24/7", "Vous etes dans un 24/7 vous pouvez trouvez plein d'items a vendre.\nqui peut кtre ajouter a votre Inventaire.\n\nCommencer par un Systиme GPS, pour se retrouver dans cette ville.\nVous pouvez acheter en utilisant /acheter , et sortir avec la touche 'F' ( a cotй de la porte ).", "Fermer", "");

if (IsTaskCompleted(playerid))
{
PlayerData[playerid][pTask] = 0;
ShowPlayerFooter(playerid, "Vous avez ~g~Terminer~w~ toutes les taches !");
}
}
SetPlayerPos(playerid, BusinessData[id][bizInt][0], BusinessData[id][bizInt][1], BusinessData[id][bizInt][2]);
SetPlayerFacingAngle(playerid, BusinessData[id][bizInt][3]);

SetPlayerInterior(playerid, BusinessData[id][bizInterior]);
SetPlayerVirtualWorld(playerid, BusinessData[id][bizID] + 6000);

SetCameraBehindPlayer(playerid);
PlayerData[playerid][pBusiness] = BusinessData[id][bizID];

if (strlen(BusinessData[id][bizMessage]) && strcmp(BusinessData[id][bizMessage], "NULL", true)) {
SendClientMessage(playerid, COLOR_DARKBLUE, BusinessData[id][bizMessage]);
}
return 1;
}
if ((id = Business_Inside(playerid)) != -1 && IsPlayerInRangeOfPoint(playerid, 2.5, BusinessData[id][bizInt][0], BusinessData[id][bizInt][1], BusinessData[id][bizInt][2]))
{
SetPlayerPos(playerid, BusinessData[id][bizPos][0], BusinessData[id][bizPos][1], BusinessData[id][bizPos][2]);
SetPlayerFacingAngle(playerid, BusinessData[id][bizPos][3] - 180.0);

SetPlayerInterior(playerid, BusinessData[id][bizExterior]);
SetPlayerVirtualWorld(playerid, BusinessData[id][bizExteriorVW]);

SetCameraBehindPlayer(playerid);
PlayerData[playerid][pBusiness] = -1;
return 1;
}
if ((id = Entrance_Nearest(playerid)) != -1)
{
if (EntranceData[id][entranceLocked])
return SendErrorMessage(playerid, "cette porte est verrouillйe au moment.");

if (PlayerData[playerid][pTask])
{
if (EntranceData[id][entranceType] == 2 && !PlayerData[playerid][pBankTask])
{
PlayerData[playerid][pBankTask] = 1;
Dialog_Show(playerid, ShowOnly, DIALOG_STYLE_MSGBOX, "Banque", "Vous кtes dans la banque de Los Santos.\nOu vous pouvez controller votre compte bancaire.\n\nUtilisez /banque dedans pour ouvrir votre compte bancaire.\n& /atm pour utiliser un ATM.", "Fermer", "");

if (IsTaskCompleted(playerid))
{
PlayerData[playerid][pTask] = 0;
ShowPlayerFooter(playerid, "Vous avez ~g~Terminer~w~ toutes les taches !");
}
}
else if (EntranceData[id][entranceType] == 1 && !PlayerData[playerid][pTestTask])
{
PlayerData[playerid][pTestTask] = 1;
Dialog_Show(playerid, ShowOnly, DIALOG_STYLE_MSGBOX, "Auto Ecole", "L'Auto йcole c'est le lieu ou vous pouvez avoir un permis de vehicule.\nVous devez roulez correctement , ne pas faire vite, faire attention au feu's.\n\npour obtenir votre Permis de conduite.\nLa conduite sans permis peut vous causer des problиmes avec la justice.", "Fermer", "");

if (IsTaskCompleted(playerid))
{
PlayerData[playerid][pTask] = 0;
ShowPlayerFooter(playerid, "Vous avez ~g~Terminer~w~ toutes les taches !");
}
}
}
if (EntranceData[id][entranceCustom])
SetPlayerPosEx(playerid, EntranceData[id][entranceInt][0], EntranceData[id][entranceInt][1], EntranceData[id][entranceInt][2]);

else
SetPlayerPos(playerid, EntranceData[id][entranceInt][0], EntranceData[id][entranceInt][1], EntranceData[id][entranceInt][2]);

SetPlayerFacingAngle(playerid, EntranceData[id][entranceInt][3]);

SetPlayerInterior(playerid, EntranceData[id][entranceInterior]);
SetPlayerVirtualWorld(playerid, EntranceData[id][entranceWorld]);

SetCameraBehindPlayer(playerid);
PlayerData[playerid][pEntrance] = EntranceData[id][entranceID];
return 1;
}
if ((id = Entrance_Inside(playerid)) != -1 && IsPlayerInRangeOfPoint(playerid, 2.5, EntranceData[id][entranceInt][0], EntranceData[id][entranceInt][1], EntranceData[id][entranceInt][2]))
{
if (EntranceData[id][entranceCustom])
SetPlayerPosEx(playerid, EntranceData[id][entrancePos][0], EntranceData[id][entrancePos][1], EntranceData[id][entrancePos][2]);

else
SetPlayerPosEx(playerid, EntranceData[id][entrancePos][0], EntranceData[id][entrancePos][1], EntranceData[id][entrancePos][2]);

SetPlayerFacingAngle(playerid, EntranceData[id][entrancePos][3] - 180.0);

SetPlayerInterior(playerid, EntranceData[id][entranceExterior]);
SetPlayerVirtualWorld(playerid, EntranceData[id][entranceExteriorVW]);

SetCameraBehindPlayer(playerid);
PlayerData[playerid][pEntrance] = Entrance_GetLink(playerid);
return 1;
}
if ((id = Crate_Nearest(playerid)) != -1 && PlayerData[playerid][pCarryCrate] == -1 && !IsCrateInUse(id))
{
// If the crate is within a stack, this function below
// will get the highest crate on the stack.

if ((id = Crate_Highest(id)) == -1)
id = Crate_Nearest(playerid);

ApplyAnimation(playerid, "CARRY", "liftup", 4.1, 0, 0, 0, 0, 0, 1);

PlayerData[playerid][pCarryCrate] = id;
SetPlayerAttachedObject(playerid, 4, 964, 1, -0.157020, 0.413313, 0.000000, 0.000000, 88.000000, 180.000000, 0.500000, 0.500000, 0.500000);

SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s se met a genoux et ramasse le cartons.", ReturnName(playerid, 0));
SendServerMessage(playerid, "Vous avez pris le carton mettez le en arriиre du vehicule avec la touche 'N'.");

DestroyDynamicObject(CrateData[id][crateObject]);
DestroyDynamic3DTextLabel(CrateData[id][crateText3D]);

SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
CrateData[id][crateObject] = INVALID_OBJECT_ID;
return 1;
}
if (PlayerData[playerid][pCarryCrate] != -1 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CARRY && !PlayerData[playerid][pCrafting])
{
ApplyAnimation(playerid, "CARRY", "null", 4.0, 0, 0, 0, 0, 0);
ApplyAnimation(playerid, "CARRY", "putdwn", 4.0, 0, 0, 0, 0, 0);

Crate_Drop(playerid, 1.5);
SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, "** %s lache le carton.", ReturnName(playerid, 0));

SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
return 1;
}
}
return 1;
}

This is the KeyStateChange of this system
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Messages In This Thread
Job Caego-loader Crash - by JasonMorelli - 14.09.2016, 11:08
Re: Job Caego-loader Crash - by Rufio - 14.09.2016, 11:16
Re: Job Caego-loader Crash - by JasonMorelli - 14.09.2016, 14:40
Re: Job Caego-loader Crash - by Konstantinos - 14.09.2016, 14:54

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