What is the proper way to overcome samp limits?
#6

As I said, client can support 1000 objects, 2000 vehicles. Objects are 2 types, normals and player objects, streamer uses player objects to stream different objects close to each player, but vehicles are all the same, if you have a vehicle, it is streamed for EVERYONE in the server.
What you need to understand is limits are limits, you simply can't get passed the limit. What streamer does is bypassing it by tricks, making different objects stream at different places, but it still has the limit of 1000 objects streamed, if you have like 600 static objects, and streamer streams 600 more for the player (won't happen tho, internal checks AFAIK) your server WILL crash, since limit is 1000.
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