OnPlayerDisconnect
#5

The information here can be misleading. A player can connect once the saving process is finished, saving process ends in a few ms's. If you are using MySQL, you can wipe the playerid's cache data to prevent the script to overwritw saves but that's about it. I doubt anyone has faced an issue where a player's data got saved into another player's before.
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OnPlayerDisconnect - by MerryDeer - 14.09.2016, 10:16
Re: OnPlayerDisconnect - by JaKe Elite - 14.09.2016, 10:27
Re: OnPlayerDisconnect - by Vince - 14.09.2016, 11:01
Re: OnPlayerDisconnect - by MerryDeer - 14.09.2016, 11:13
Re: OnPlayerDisconnect - by Rufio - 14.09.2016, 11:20
Re: OnPlayerDisconnect - by MerryDeer - 14.09.2016, 12:10
Re: OnPlayerDisconnect - by MerryDeer - 14.09.2016, 17:53
Re: OnPlayerDisconnect - by Logic_ - 14.09.2016, 17:59
Re: OnPlayerDisconnect - by Stinged - 14.09.2016, 18:02
Re: OnPlayerDisconnect - by MerryDeer - 14.09.2016, 18:12

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