12.09.2016, 21:47
Quote:
NOME[playerid] = CreatePlayerTextDraw(playerid, 494.800079, 101.146675, ""); TextDrawLetterSize(NOME[playerid], 0.400000, 1.600000); TextDrawAlignment(NOME[playerid], 1); TextDrawColor(NOME[playerid], -1); TextDrawSetShadow(NOME[playerid], 0); TextDrawSetOutline(NOME[playerid], 1); TextDrawBackgroundColor(NOME[playerid], 255); TextDrawFont(playerid, NOME[playerid], 3); TextDrawSetProportional(NOME[playerid], 1); TextDrawSetShadow(NOME[playerid], 0); |
Quote:
C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() C:\Users\nalves eletronica\Desktop\Brasil FutureLife\gamemodes\GM.pwn(3211 ![]() |
PHP код:
stock TextDrawUpdate(playerid)
{
new STR [270];
PlayerTextDrawShow(playerid, NOME[playerid]);
format(STR, sizeof(STR), "[~y~%s~w~]", PegarNome(playerid));
PlayerTextDrawSetString(playerid, NOME[playerid], STR);
format(STR, sizeof(STR), "~w~Level: %d", PlayerInfo[playerid][pLevel]);
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][1], STR);
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][1]);
format(STR, sizeof(STR), "~w~EXP:", PlayerInfo[playerid][pExp]);
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][2], STR);
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][2]);
format(STR, sizeof(STR), "~w~MV: %d", PlayerInfo[playerid][pCasher]);
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][4], STR);
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][4]);
return 1;
}
Estб certo?