06.09.2016, 19:04
new Float:Spawns[][4] = {
{0,0,0},
};
em onplayerspawn
new rand = random(sizeof(Spawns));
SetPlayerPos(playerid, Spawns[rand][0], Spawns[rand][1], Spawns[rand][2]);
SetPlayerFacingAngle(playerid,Spawns[rand][3]);
}
{0,0,0},
};
em onplayerspawn
new rand = random(sizeof(Spawns));
SetPlayerPos(playerid, Spawns[rand][0], Spawns[rand][1], Spawns[rand][2]);
SetPlayerFacingAngle(playerid,Spawns[rand][3]);
}