Tolls
#9

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Originally Posted by GoldenLion
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No, it's Y. I tried that in map editor. Everytime I changed the rot Y to 0 it was opened and when I changed it back to 90 it was closed again. It doesn't matter as well because the object is not moving at all.
If I'd use SetObjectRot this way it would work, but I want it to move smoothy, but I've never used MoveObject before so I'm probably doing something wrong.
In order for barriers (like SLPD barrier in single player) to move smoothly, you have to set the movement time to at least 0.05 otherwise the movement will be very fast making it look like SetObjectRot.
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Messages In This Thread
Tolls - by GoldenLion - 03.09.2016, 21:34
Re: Tolls - by saffierr - 03.09.2016, 21:45
Re: Tolls - by Ultraz - 03.09.2016, 21:46
Re: Tolls - by GoldenLion - 03.09.2016, 21:46
Re: Tolls - by GoldenLion - 04.09.2016, 10:32
Re: Tolls - by Vince - 04.09.2016, 10:41
Re: Tolls - by Logic_ - 04.09.2016, 10:50
Re: Tolls - by GoldenLion - 04.09.2016, 11:04
Re: Tolls - by Sjn - 04.09.2016, 11:17
Re: Tolls - by GoldenLion - 04.09.2016, 11:22

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