[Map] Interior departamento Policial ou militar.
#1

Pessoal criei um mapa e quero compartilhar com vocкs, este mapa й um interior e hб objetos mostrando como se fosse um departamento de policial ou narcуticos.

O mapa esta muito bacana e quem for usa-lo peзo que deixo os meus crйditos.

No total hб 68 objetos.

Imagens:
http://imgur.com/a/1vHr2

Coordenadas:

pawn Код:
SetPlayerInterior(playerid, 3);
            SetPlayerPos(playerid, -122.1111, -162.1915, 1000.7000);
            SetPlayerFacingAngle(playerid, 87.3285);

Objetos:

pawn Код:
CreateDynamicObject(14672, -117.5, -169.7, 1001.7, 0, 0, 0);
    CreateDynamicObject(2737, -113.5, -179, 1002.2, 0, 0, 180);
    CreateDynamicObject(2737, -113.5, -179, 1000.9, 0, 0, 179.995);
    CreateDynamicObject(2737, -115.4, -179, 1000.9, 0, 0, 179.995);
    CreateDynamicObject(2737, -115.4, -179, 1002.2, 0, 0, 179.995);
    CreateDynamicObject(2737, -117.3, -179, 1002.2, 0, 0, 179.995);
    CreateDynamicObject(2737, -117.3, -179, 1000.9, 0, 0, 179.995);
    CreateDynamicObject(2615, -113.3, -179, 1002.3, 0, 0, 180);
    CreateDynamicObject(2612, -115.3, -179, 1002.4, 0, 0, 180);
    CreateDynamicObject(2611, -115.2, -179, 1001.1, 0, 0, 180);
    CreateDynamicObject(2619, -113.3, -179, 1001.1, 0, 0, 270);
    CreateDynamicObject(14455, -118.2, -173.60001, 1001.3, 0, 0, 270);
    CreateDynamicObject(355, -117.4, -179, 1002.7, 0, 0, 6);
    CreateDynamicObject(349, -117.2, -179, 1002.3, 0, 0, 6);
    CreateDynamicObject(359, -116.9, -179, 1001.9, 0, 0, 0);
    CreateDynamicObject(2605, -112.7, -176.7, 1000.1, 0, 0, 0);
    CreateDynamicObject(14455, -118.2, -167.8, 1001.3, 0, 0, 270);
    CreateDynamicObject(1715, -116.9, -178.10001, 999.70001, 0, 0, 174);
    CreateDynamicObject(1715, -112.6, -178, 999.70001, 0, 0, 173.996);
    CreateDynamicObject(2165, -117.4, -176.8, 999.70001, 0, 0, 0);
    CreateDynamicObject(2008, -115.3, -176.8, 999.70001, 0, 0, 0);
    CreateDynamicObject(1501, -109.1, -178.89999, 999.70001, 0, 0, 180);
    CreateDynamicObject(2193, -109.9, -164.3, 999.70001, 0, 0, 270);
    CreateDynamicObject(2197, -117.9, -164.10001, 999.70001, 0, 0, 0);
    CreateDynamicObject(2191, -108.9, -166.3, 999.59998, 0, 0, 270);
    CreateDynamicObject(2184, -114.5, -171.7, 999.70001, 0, 0, 0);
    CreateDynamicObject(1714, -113.4, -169.89999, 999.70001, 0, 0, 0);
    CreateDynamicObject(2204, -108.5, -167.8, 999.70001, 0, 0, 272);
    CreateDynamicObject(2197, -117.2, -164.10001, 999.70001, 0, 0, 0);
    CreateDynamicObject(2197, -116.5, -164.10001, 999.70001, 0, 0, 0);
    CreateDynamicObject(2197, -115.8, -164.10001, 999.70001, 0, 0, 0);
    CreateDynamicObject(2197, -110.9, -165, 999.70001, 0, 0, 0);
    CreateDynamicObject(2356, -109.8, -165, 999.70001, 0, 0, 276);
    CreateDynamicObject(2199, -112.3, -160.89999, 999.70001, 0, 0, 0);
    CreateDynamicObject(2186, -118.7, -166.39999, 999.70001, 0, 0, 178);
    CreateDynamicObject(1808, -115.2, -170, 999.70001, 0, 0, 0);
    CreateDynamicObject(2253, -115, -163.3, 1001.1, 0, 0, 0);
    CreateDynamicObject(2755, -113.4, -169.5, 1001.4, 0, 0, 0);
    CreateDynamicObject(1808, -111.5, -170, 999.70001, 0, 0, 0);
    CreateDynamicObject(1722, -116.8, -175.39999, 999.70001, 0, 0, 179.995);
    CreateDynamicObject(948, -108.7, -178.5, 999.70001, 0, 0, 0);
    CreateDynamicObject(2395, -114.6, -160.89999, 1000.4, 0, 0, 0);
    CreateDynamicObject(2395, -118.3, -160.89999, 1000.4, 0, 0, 0);
    CreateDynamicObject(2197, -109.3, -170.7, 999.70001, 0, 0, 272);
    CreateDynamicObject(2197, -109.3, -171.5, 999.70001, 0, 0, 272);
    CreateDynamicObject(2197, -109.3, -172.3, 999.70001, 0, 0, 272);
    CreateDynamicObject(2606, -116.8, -163.2, 1001.59998, 0, 0, 0);
    CreateDynamicObject(2058, -112.8, -171.5, 1000.5, 0, 0, 0);
    CreateDynamicObject(1583, -117.1, -160.8, 1001.2, 0, 0, 0);
    CreateDynamicObject(2921, -118.2, -167, 1002.5, 0, 0, 174);
    CreateDynamicObject(3077, -108.3, -174.60001, 999.70001, 0, 0, 90);
    CreateDynamicObject(2253, -110.9, -164.3, 1001.7, 0, 0, 0);
    CreateDynamicObject(1942, -117, -179, 1001.1, 0, 0, 0);
    CreateDynamicObject(2836, -114, -174.5, 999.70001, 0, 0, 0);
    CreateDynamicObject(2614, -114, -160.89999, 1002.1, 0, 0, 0);
    CreateDynamicObject(346, -114.4, -170.7, 1000.5, 274.471, 333.407, 229.477);
    CreateDynamicObject(2257, -120.5, -163.8, 1001.8, 0, 0, 0);
    CreateDynamicObject(2258, -109.5, -163.8, 1001.9, 0, 0, 0);
    CreateDynamicObject(2358, -113.6, -171.39999, 1000.6, 0, 0, 0);
    CreateDynamicObject(356, -114.2, -171, 1000.5, 274, 90, 354);
    CreateDynamicObject(373, -112.7, -170.89999, 1000.9, 330.181, 301.068, 248.466);
    CreateDynamicObject(352, -114.5, -171.10001, 1000.5, 275.655, 45.07, 232.93);
    CreateDynamicObject(14782, -122.1, -160.8, 1000.7, 0, 0, 356);
    CreateDynamicObject(2192, -109, -170.39999, 1001.4, 0, 0, 92);
    CreateDynamicObject(1738, -108.4, -177.39999, 1000.3, 0, 0, 90);
    CreateDynamicObject(2608, -121.1, -166.39999, 1000.3, 0, 0, 180);
    CreateDynamicObject(2244, -122.4, -166.39999, 1000, 0, 0, 0);
    CreateDynamicObject(2613, -115.4, -168.7, 999.70001, 0, 0, 0);
Creditos:
PetrickPS ou Petrick Schoba
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Messages In This Thread
Interior departamento Policial ou militar. - by PetrickSchoba - 03.09.2016, 21:12
Re: Interior departamento Policial ou militar. - by Carlos001 - 04.09.2016, 01:34
Re: Interior departamento Policial ou militar. - by PT - 04.09.2016, 09:49
Re: Interior departamento Policial ou militar. - by PetrickSchoba - 04.09.2016, 16:49
Re: Interior departamento Policial ou militar. - by CaioTJF - 04.09.2016, 21:54
Re: Interior departamento Policial ou militar. - by PetrickSchoba - 05.09.2016, 00:23
Re: Interior departamento Policial ou militar. - by Ender_ - 05.09.2016, 01:14
Re: Interior departamento Policial ou militar. - by PetrickSchoba - 05.09.2016, 03:19
Re: Interior departamento Policial ou militar. - by Ender_ - 05.09.2016, 15:17
Re: Interior departamento Policial ou militar. - by LS - 07.09.2016, 16:17

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