02.09.2016, 16:56
Check your timers, your loops, your callbacks.
In particular if you use OnPlayerUpdate wrong, or any of those callbacks that are called so much...
The solution is to assess your code and fix it. If it's going through a massive loop, that isn't needed, redo it.
In particular if you use OnPlayerUpdate wrong, or any of those callbacks that are called so much...
The solution is to assess your code and fix it. If it's going through a massive loop, that isn't needed, redo it.
