new Float:x,Float:y,Float:z, Float:tx,Float:ty,Float:tz, Float:rx,Float:rz,Float:offset_rz; GetPlayerPos(center_playerid,x,y,z); GetPlayerFacingAngle(center_playerid,offset_rz); GetPlayerPos(circle_playerid,tx,ty,tz); GetRotationFor2Point3D(x,y,z,tx,ty,tz,rx,rz); CompRotationFloat(rz-offset_rz,rz); //compare rz