Testing Script Efficiency.
#9

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Originally Posted by arakuta
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If you run a block of code in a full millisecond, it is slow as hell.

Every single optmization is NEEDED and WORTH IT. In real life cases, this mean MONEY, a lot.

Console games wouldn't even be playable if they're not optimized during the developing phase.

Please don't say childish bullshit.
Do you even know how much a millisecond is, and how it could reach to that point? Loops? No? There's not much you could do to improve it.

People are right when they say people on this forum are obsessed with "optimizing" every single thing, when it makes a very, very tiny difference or no difference at all. It isn't needed, you wouldn't even notice the speed difference. So why even bother? Readability should be taken in first note, rather than something that's hard to read and that is "faster".
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Messages In This Thread
Testing Script Efficiency. - by DarkSkull - 26.08.2016, 17:49
Re: Testing Script Efficiency. - by K0P - 26.08.2016, 18:02
Re: Testing Script Efficiency. - by DarkSkull - 26.08.2016, 18:05
Re: Testing Script Efficiency. - by Mauzen - 26.08.2016, 22:42
Re: Testing Script Efficiency. - by DarkSkull - 27.08.2016, 15:50
Re: Testing Script Efficiency. - by SickAttack - 30.08.2016, 03:36
Re: Testing Script Efficiency. - by DarkSkull - 30.08.2016, 18:26
Re: Testing Script Efficiency. - by arakuta - 30.08.2016, 21:38
Re: Testing Script Efficiency. - by SickAttack - 30.08.2016, 21:59

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