Testing Script Efficiency.
#8

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Originally Posted by SickAttack
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Most things run in 0-1 milliseconds, improving things that make an insignificant "performance improvement" isn't needed or worth it. You can follow this tutorial to see how long it takes to run specific code: https://sampforum.blast.hk/showthread.php?tid=218491
If you run a block of code in a full millisecond, it is slow as hell.

Every single optmization is NEEDED and WORTH IT. In real life cases, this mean MONEY, a lot.

Console games wouldn't even be playable if they're not optimized during the developing phase.

Please don't say childish bullshit.
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Messages In This Thread
Testing Script Efficiency. - by DarkSkull - 26.08.2016, 17:49
Re: Testing Script Efficiency. - by K0P - 26.08.2016, 18:02
Re: Testing Script Efficiency. - by DarkSkull - 26.08.2016, 18:05
Re: Testing Script Efficiency. - by Mauzen - 26.08.2016, 22:42
Re: Testing Script Efficiency. - by DarkSkull - 27.08.2016, 15:50
Re: Testing Script Efficiency. - by SickAttack - 30.08.2016, 03:36
Re: Testing Script Efficiency. - by DarkSkull - 30.08.2016, 18:26
Re: Testing Script Efficiency. - by arakuta - 30.08.2016, 21:38
Re: Testing Script Efficiency. - by SickAttack - 30.08.2016, 21:59

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