Quote:
Originally Posted by Shinja
Try
PHP Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
new Float:hp;
if(weaponid == 54) GetPlayerHealth(playerid, hp), hp+=amount, SetPlayerHealth(playerid, hp);
return 1;
}
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Yeah, I could do that myself, but I want to totally remove the damage, so player won't die when they fall.