21.08.2016, 11:45
Код:
CMD:heal(playerid, params[]) { new id; if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "Error: USAGE: heal id"); SetPlayerHealth(id, 100.0); } public OnPlayerTakeDamage(playerid, damagedid, amount, weaponid, bodypart) { if (weaponid == 24) { hel[damagedid] -= 33; tmpScore[playerid] += 3; } //if damageid killed tmpScore[playerid] += score[playerid]. //tmpScore = 0; //if damageid healed tmpScore[playerid] = 0; }
so no score to playerid on death after being healed.